I started my career as 3D artist and Flash developer, then I worked as freelance. While I was looking for a better way to deliver interactive 3D contents I ran into WebGL and it was love at first sight.
From then on I became more a developer and less an artist and as of today I worked in a wide market range, from the life-science to the gaming industry.
Since I often stumble into really bad practices and I see people suffering I decided to share my every day experience with just one aim: work better, live better.
Let’s then discuss about best practices and common pitfalls